Visual Geometry Grounded Novel-View Acoustic Synthesis

Geometry-grounded audio-visual reasoning without explicit 3D reconstruction

Novel-view acoustic synthesis asks a deceptively difficult question: given observations of a scene, can a system infer how that environment should sound from a new listener position? Existing approaches often depend on expensive per-scene 3D reconstruction.

Our approach grounds spatial audio synthesis directly in feed-forward visual geometry. Given a short video, the framework combines visual information, estimated scene geometry, and acoustic representations, then uses the Geometry-Grounded Acoustic Decoder (GGAD) to synthesize listener-conditioned binaural audio without explicitly rendering the target view.

My contribution was designing the output representation extracted from the VGGT feed-forward geometry model and formulating the query/key structure of the GGAD cross-attention mechanism.

For my broader research direction, this project is an example of environment understanding across modalities: extracting a representation of physical space that supports inference beyond what is directly observed.

(Polra et al., 2026)

References

2026

  1. Visual Geometry Grounded Novel-View Acoustic Synthesis
    Jay Polra, Dhwanil Chauhan, Wenjun Huang, and 3 more authors
    In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2026
    Purdue University Northwest · UC Irvine · San Diego State University